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Posted By: ShaunOn the other hand, I suppose we should clear up whether we're talking about a mechanics-based secret, like a power, Feat, or ability, or a narrative secret, like being the prince of a kingdom, or having access to some particular bit of information.Yes. It's whatever the Player wants it to be, within reason and balance (if balance is a concern). It's a plot twist too, it takes moves the spotlight in unexpectedly (by everyone else) onto your character.
Also, if you're playing in a character-driven game, there should be an endless amount of surprise simply by virtue of nobody knowing how a given situation will turn out.Yes, but part of the enjoyment factor is being "in on it" and they while the results of a given situation is a surprise, it is not a secret, and it was not known beforehand, part of the fun of secrets is the fact that they are secret, until they aren't.
Posted By: BabeI'll admit from the get-go that I have far less experience playing with different RPG groups than most people. However, as far as my experiences are concerned, secrets have never been anything but an over inflated pain in the ass. I think this occurs for a number of reasons.
First, the GM has a lot on their plate, especially in the more labor intensive games. They have to have clues and discovery and NPC's and places and things and events and and and. Then they have to analyze what characters they're dealing with and how to engage them, how to challenge them and how to throw obstacles that will require that specific skill set at them. Add this to the really awesome stuff that happens during play and it gets lost. The GM might intend to incorporate this at the beginning of the campaign, but it gets lost so easily.
Second, players feel like they put a lot of work into this secret back story or just their secret and can feel cheated when nothing comes into play, or doesn't come in enough. I feel this happens both due to busy GM, but also the the secret/back story not being a good fit into the narrative. Either it just won't work out within the world that the characters have been playing in, or it can't come into play without that one character's secret seriously cutting into the other players' enjoyment. Even if it does fit into the story, only one player is guaranteed to buy in, as opposed to "yourteam'sshit just got fucked up".
And last, it can just be downright obnoxious for the other players. When something happens and one player says "Oh I give you some legal advice then look scared and walk away", and I say "What was that about?" and the player says "Oh...nothing. It's a secret", then I want to punch a dude in the face. There's comments and giggling and little things that the player with the secret makes sure everyone sees, but refuses to talk about it. It's like arguing with women when they "if you don't know what you did then I'm not going to tell you". It's just frustrating, and breeds contempt for that secret that, when it's finally revealed, nobody cares anymore. It's been so obnoxious that everyone's just finally relieved that everything's over.
Posted By: BabeThis topic got derailed last time it was brought up, so I've decided to renew the discussion with it's own thread. I was told once or twice that are arguments were not very clear or convincing as far as our opinions about in-game secrets were concerned, which is fair enough. I know that I personally have a hard time verbally articulating what I'm thinking or my opinions, so hopefully this thread will be a better outlet.
Edit: Ignore what was here.
Posted By: BabeDeleted.
Posted By: BabeDon't sweat it. Those posts weren't in reference to the last time the topic was broached anyways, different issue.
Posted By: Arcana"Secrets can be cool if used right and if the people you are playing with are not petty and don't suck."
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