Not signed in (Sign In)

Categories

Vanilla 1.1.10 is a product of Lussumo. More Information: Documentation, Community Support.

    •  
      CommentAuthorShaun
    • CommentTimeAug 8th 2008
     
    So, we're going to be doing a second game night - Burning Wheel Friday. Yes, this does indicate some form of insanity, considering that I have no intention of stopping the Sunday night group, and we still have the Monday night Dresden playtesting. I am officially a fucking nut.

    In order to facilitate the BW game, I thought maybe we could work on setting stuff here in the meantime.

    Here is a PDF with a list of questions that need to get answered. I figure we can tackle them one-by-one on the forum, for the sake of letting the community chime in a little.

    So, first question:
    What's the Big Picture? What's going on in this setting that makes it ripe for adventure. What's changing, evolving, declining?
    I know that Randy and Kristin and I have talked about doing sort of a Burning Deadwood style game. That is, rather than the standard medieval setting, we do sort of a western expansion style world, where railroads and stagecoaches are the method of transport. Only with Elves and Darves and Orcs. And maybe Roden. This may mean that we have to alter some lifepaths. It also means that we'll have to incorporate Firefight! from Burning Empires. What's everyone think? What can we add, and how can we make this interesting?
    •  
      CommentAuthorRandy
    • CommentTimeAug 8th 2008
     
    What's going on in this setting that makes it ripe for adventure?

    The Dwarves have found a mineral-rich stretch of low, old mountains which they have been raping for a couple decades in secret (as those greedy little fucks do). But, given emergent technology, word traveled fast. Men came from the east in wagon-loads to fill their pockets and make a name for themselves. They are motivated by their internal clocks. They know their time on the planet is comparatively short, so they take advantage of any opportunity. A fringe group of elves settled much of the area north of the rich mountains thousands of years ago. Settled is a light term, they conquered it. They think they have a right to land and don't like others encroaching on it. Men and Dwarves used Orc slave labor to build their cities and railroads, but cast them aside once the work was done. If the Orcs ever rally it could get messy. The Roden occupied the land long before the Elves, but were pushed out of their land by the other races.
    •  
      CommentAuthorShaun
    • CommentTimeAug 8th 2008
     
    Already getting awesome.

    I wish I had my Monster Burner on me. There's a sect of Roden that are more ratlike than mouselike. Perhaps they've been occupying tunnels that the Dwarves have been mining into?
    •  
      CommentAuthorRandy
    • CommentTimeAug 8th 2008
     
    Yes. And mutilated Dwarf bodies have been showing up in ore carts.
    •  
      CommentAuthorRandy
    • CommentTimeAug 8th 2008
     
    The Orcs need to be first nation. They occupied the land long before the weird Elves moved in. The Roden are the Chinese...er...migrant work force.
    •  
      CommentAuthorShaun
    • CommentTimeAug 8th 2008
     
    Posted By: RandyYes. And mutilated Dwarf bodies have been showing up in ore carts.
    Fuck yes.
    •  
      CommentAuthorRandy
    • CommentTimeAug 8th 2008
     
    Rural life is declining. True belief is declining. "Place" is devolving from sacred to commodity. People are favoring pidgin over their native tongue. Material is valued over action. All of the worst parts of capitalism are destroying the serenity of peasant/agrarian life.
    •  
      CommentAuthorShaun
    • CommentTimeAug 8th 2008
     
    Posted By: RandyTrue belief is declining.
    I like this, but I also like the idea of manifest destiny. Maybe there's sort of a generally accepted religion. Most of the people out in the frontier towns pay it lip service, but it's unimportant in people's day-to-day lives. There are always a few preachers or true believers, though, so we can still incorporate Faith and miracles into the game.
    •  
      CommentAuthorRandy
    • CommentTimeAug 8th 2008 edited
     
    You are right about manifest destiny. Belief is a convenient excuse for conquest. Additionally, it provides a good source of internal conflict. People struggle to reconcile their selfishness and their belief. The races might believe in analogs of the same pantheon. Like the Greeks and the Romans. They might squabble over petty differences, but it's really not a huge concern. Yet, there are the zealous death cultists who worship their desert sky-god.
    •  
      CommentAuthorShaun
    • CommentTimeAug 11th 2008 edited
     
    We need the other players to weigh in on this stuff. Xenith, Babe, got any ideas or anything you want to add? Anyone? Anyone?
    •  
      CommentAuthorShaun
    • CommentTimeAug 11th 2008
     
    There's a lot of room for fleshing things out here, but I thought I'd push this along. Second question:

    What's the world's culture? What are the cultural analogs? Analogs can be taken from
    historical earth, current events or fantasy works.


    We've touched on this a little, especially when it comes to the Orcs and the Roden.
    •  
      CommentAuthorRandy
    • CommentTimeAug 11th 2008
     
    Nomad Orcs. Agrarian Roden. Take traditional Tolkienesque Dwarves, tone down the merriment, crank up the corporate capitalist. Old money plantation owners.
    •  
      CommentAuthorwildduck
    • CommentTimeAug 11th 2008
     
    Where is the most obvious conflict? Between the Dwarves and Humans fighting over land rights? Between the Elves and everyone else ("we were here first, bitches")? Between the Orks and everyone else ("Rebellion, ho!"). Or is it not racial? Is the main conflict that everyone wants a little piece of the pie for themselves? Who is the recognized authority figure(s)? Who really runs the show?

    A problem that the show Deadwood had was that it was telling 15 little stores but didn't have a good single one to focus everything until the 2nd season when George Hearst shows up and really kicks shit into gear. Now people REALLY care about what happens. All the other character stories ("will Al pass his kiney stones", "will Trixie (Ha! another Trixie!) give up her trade for love", "what the fuck is Calamity Jane's problem") need that central plot to keep momentum. Add to that the central plot kind of sucked (i.e. nobody liked Hearst) and the show flopped after 3 seasons. So, I think having a major (and obvious) central conflict (as Babe has presented in her WTF campaign) I think will drive a lot of story elements.
    •  
      CommentAuthorShaun
    • CommentTimeAug 11th 2008
     
    Posted By: wildduckWhere is the most obvious conflict?
    We're getting there. One step at a time. Actually, that's the next question on the worksheet. I just wanted to get people's input on the first two questions before we got there.
    •  
      CommentAuthorBabe
    • CommentTimeAug 11th 2008
     
    I promise honey-after I get home and show all the wedding stuff to Katie, I'll sit down and start building for Burning Wheel. :)
    •  
      CommentAuthorShaun
    • CommentTimeAug 12th 2008
     
    Posted By: wildduckA problem that the show Deadwood had was that it was telling 15 little stores but didn't have a good single one to focus everything
    Not to derail the thread, but with an ensemble cast, a lot of smaller stories is the format of the show, and there was a central conflict - who was going to control Deadwood, South Dakota or Montana?

    Anyway, this is still a Burning Wheel game. I don't think that we were planning on emulating the show entirely. Just that feel. Also, I think the fantasy/western mashup is awesome.
    •  
      CommentAuthorBabe
    • CommentTimeAug 12th 2008
     
    Posted By: ShaunWhat's the Big Picture? What's going on in this setting that makes it ripe for adventure. What's changing, evolving, declining?


    Posted By: Randy
    The Dwarves have found a mineral-rich stretch of low, old mountains which they have been raping for a couple decades in secret (as those greedy little fucks do). But, given emergent technology, word traveled fast. Men came from the east in wagon-loads to fill their pockets and make a name for themselves.

    But the land, having been raped for as long as it has, it's definitely not producing except for a fortunate few. The good veins have been monopolized and everyone else is just trying to squeeze in where they can. The dwarves still own most of the proven veins, but with the increase in people brings wit along with the problems. Quite a few dwarves who didn't keep up with the times lost their claims through legal trickery. They try to find support, but the lawless, unclaimed land grants them no safe harbor. Once man put his name on the paper for the claim, he protects it with might, muscle, and gun.

    But man is stupid at the same time he is crafty. The vices that attract men in such towns-the alcohol, the camp women-strip them of what they gain as soon as it lands in their pocket. Elves, unhappy with the degree of land desecration, run brothels and saloons and tobacconists, trading minuscule claims for a week's worth of dick stink between the legs of a jaded woman. Their goal is to gain enough to have sway, like being a majority stakeholder somewhere.

    Dwarves have changed tunes as well. As man begins to take over their claims, they too figure out ways to put their hand in man's pocket as he did to them. Dwarves have started working procurement trades, getting man to pass back the money he stole in the form of exuberant mark-ups on mining gear. There's a large band of them, too, that control trade. They're an alliance, because they found out pretty quickly they couldn't defeat man on a mono a mono basis, they have to band together. They also discovered in a hurry that if you take a handful of jaded and beaten down orcs, treat them decently to their face (hot meals, let them drink with "the crew", throw a woman or two their way every now and again), they'll be fiercely loyal, like feeding a starving dog. Damn right you need the dwarves permission, and probably a share of your profits, to set up a gearing outfit on main street. You going to take on those enforcers?

    Posted By: ShaunMaybe there's sort of a generally accepted religion. Most of the people out in the frontier towns pay it lip service, but it's unimportant in people's day-to-day lives. There are always a few preachers or true believers, though

    You kidding? There's an entire band of settlers who came out for this very purpose. They only come into the main bits of town and such during the day, before all the philandering and drinking begins, to preach, but a few battered women and a dead preacher was all it took to realize they weren't welcome after dark. And the women fit the cult of "true womanhood" to a t-Piety, submission, purity and domesticity. They will follow their men, they will venture in to town after dark if a father or husband asks to prove the true godlessness and sinful ways of the other settlers. They will not raise their voice to the men nor a hand to protect themselves if one should get upset, for it's a womans place to be subservient and accepting of the whims of the superior men. However, to the "camp women", they are nothing but fire and brimstone. Half the whores go to church because they want some solace. The other half go to rile the believers during service.

    But yeah, for the most part, the religion is followed because that's what people do. They know all the right things to say during the service, all the right sins to beg forgiveness and pardon for, but that doesn't mean they care. It's just...what you do. Have to have some sense of order and righteousness, it makes all the things that don't actually fit within any religion justifiable. Taking land away from a family that's owned it for years? But I go to church every week. That makes me right and them a heathen. This makes the manifest destiny work all the better. It would kill the true believing settlers insane if they knew, but all they've done in their giant tent is provide a justification for all the bad that happens in the town.

    More later.
    •  
      CommentAuthorBabe
    • CommentTimeAug 12th 2008
     
    Posted By: wildduck"will Trixie (Ha! another Trixie!) give up her trade for love",


    Actually, the SR4 character was named after Trixie from Deadwood. My last character was Eliza Day, or Rose, from a song fom Nick Cave & the Bad Seed's Murder Ballads. :)
    •  
      CommentAuthorRandy
    • CommentTimeAug 12th 2008
     
    Posted By: ShaunAlso, I think the fantasy/western mashup is awesome.


    /agree
    Just picture an Uruk-hai with a poncho and a sawn-off. Or an Elf with a paisley vest and a Sharps.
    •  
      CommentAuthorShaun
    • CommentTimeAug 12th 2008
     
    Posted By: BabeDwarves have changed tunes as well. As man begins to take over their claims, they too figure out ways to puttheirhand in man's pocket as he did to them. Dwarves have started working procurement trades, getting man to pass back the money he stole in the form of exuberant mark-ups on mining gear. There's a large band of them, too, that control trade. They're an alliance, because they found out pretty quickly they couldn't defeat man on a mono a mono basis, they have to band together. They also discovered in a hurry that if you take a handful of jaded and beaten down orcs, treat them decently to their face (hot meals, let them drink with "the crew", throw a woman or two their way every now and again), they'll be fiercely loyal, like feeding a starving dog. Damn right you need the dwarves permission, and probably a share of your profits, to set up a gearing outfit on main street. You going to take onthoseenforcers?
    This might need some work, based purely on the traits of the Dwarves and the Orcs. First, Dwarves wouldn't need to purchase much from the Men, because one of the biggest strengths - in fact, the only magic that the Dwarves really have - is the crafting of items, especially tools. However, it's a good seed. Perhaps, since the Dwarves have been mining the surrounding hills and mountains for some time, they've been gouging the Men on goods, in an underhanded attempt to keep them from becoming too successful?

    The Orcs, meanwhile, are far too brutal to be employees of one of their oldest and most hated enemies. If anything, the Dwarves may have started using Orcish slave labor. A good deal of Orks have the Broken trait, which means that they succumb easily to a beating, but their Hatred won't let them stay beaten down for long. Also, if you toss a woman to the Orcs, they won't likely rape them. They'll eat them. Orcs do love the manflesh. Probably the Dwarf flesh. Especially Elf flesh. The problem here is that you'd make the Dwarves into casual murderers, and I don't think that they're quite that evil. Simply Greedy. But if they keep Orc slaves, that sets up a great possibility of a slave uprising, which would be nasty, given the natural Hatred and brutality of the Orc race.

    What do you think?
    •  
      CommentAuthorRandy
    • CommentTimeAug 12th 2008
     
    Slave uprising = fuck yes.

    Men are getting pretty fucked in this world. What do they have to make up for all the bullshit they take? Innovative technology? Numbers? Sparkles in their eyes? General craftiness? Faith?
    •  
      CommentAuthorShaun
    • CommentTimeAug 12th 2008
     
    Technology. In fact, I'd say that the practice of Sorcery is starting to die out - after all, it takes a long time to study and learn magic, and the practice is dangerous. You can get many of the same effects with machines. Also, the other races are somewhat hindered by their long lifespans. Elves literally live forever, and Dwarves live for at least half a millenium. They both still cling to their old ways. Sure, they've advanced some, but their practices are still somewhat archaic. The Field Roden are a simple people, and Orcs are too brutal to build anything that lasts. Men have the advantages of ingenuity and tenacity. Also, they can outbreed pretty much everyone else.
    •  
      CommentAuthorAmnesiac
    • CommentTimeAug 12th 2008
     
    I think it depends entirely on how closely you're following the traditional view of the various fantasy races.

    Are Orcs noble savages, or save brutes? Is the Dwarves' love of gold an appreciation of beauty and artifice, or is it an insatiable lust for wealth? Everything is in how you choose to interpret it.

    Dwarves are good at crafting, but they still need the raw material to craft with. That's the problem Babe is talking about. Man is taking all the good mines, leaving the dwarves little to craft with. So they use their craft to fight back, making better tools faster and selling them for lower prices than Man can compete with.

    As for Orcs hating Dwarves, if you're playing a wild west setting where Orcs are analogous to Native Americans, why would they hate Dwarves more than any other newcomer? They have the Broken and Hatred traits, sure, but the -reason- for those traits is entirely up to you. They are Broken because their cultural ideals can't compete with the ruthless expansion of the more modern culture, and the only way they can fight back is to abandon those ideals. They're trapped in a hopeless situation. Picture Magua from Last of the Mohicans. He hated the ones he perceived as being at fault, but he was easily manipulated by the French general with just a bit of kindness and lip service to his culture.


    Not saying any of that is how it should be, just that everything is open to interpretation.
    •  
      CommentAuthorRandy
    • CommentTimeAug 12th 2008
     
    The Field Roden perspective. In map form.
    •  
      CommentAuthorRandy
    • CommentTimeAug 13th 2008
     
    Posted By: AmnesiacI think it depends entirely on how closely you're following the traditional view of the various fantasy races.

    We are adhering pretty closely to the Burning Wheel idiom. Elves are emo. Dwarves are greedy. Orcs hate indiscriminately.
    •  
      CommentAuthorShaun
    • CommentTimeAug 13th 2008
     
    Posted By: AmnesiacI think it depends entirely on how closely you're following the traditional view of the various fantasy races.

    Are Orcs noble savages, or save brutes? Is the Dwarves' love of gold an appreciation of beauty and artifice, or is it an insatiable lust for wealth? Everything is in how you choose to interpret it.
    I like the idea of sticking to the standard Tolkienesqe fantasy tropes. The rules of BW give a pretty clear idea of how the character stocks should be interpreted. The thing that interests me most about this setting is the idea of taking the basic fantasy tropes and themes and just moving up the timeline. Rather than being perpetually stuck in a pseudo-medieval setting, things have progressed, mostly due to the influence of Men on their environment.
    •  
      CommentAuthorShaun
    • CommentTimeAug 13th 2008
     
    Moving along a little:

    What's the conflict in which the characters are involved? What are the sides? What's wrong?
    •  
      CommentAuthorBabe
    • CommentTimeAug 13th 2008 edited
     
    Okay, I'll grant you orcs, but you didn't get what I meant by the dwarves.

    My idea is this: Yes, they have been mining the area for a long time. I get that. But if man comes in, makes up some legal issue why the dwarves don't own a claim and then protects their new claim with their life, what are the dwarves going to do? If they show up to mine and there's man and his slave orcs ready to beat down the first dwarf who even hints they have a stake in the claim, how can they contend? That's what I meant.

    Re-read this:
    ...getting man to pass back the money he stole in the form of exuberant mark-ups on mining gear.


    It wasn't that they're buying things from the humans, that wouldn't make sense. It's that since the humans, as mentioned above, have taken dwarven land in a callous and underhanded fashion, the dwarves are getting their money another way. They might be crafty, all the more power to them. But I'm talking about who is selling mining gear and other necessities to the humans. If dwarves are either making this stuff, or bringing it in, that doesn't matter as much, then controlling the only shops in town allowed to sell it, man is forced to pay whatever price they ask. That's where the alliance comes in. As it is their land that's being settled, they control how the town develops. If they decide to build an oligopoly of gear stores that all sell shit for the same price, then enforce that with a steely fist, nobody can change that.
    •  
      CommentAuthorShaun
    • CommentTimeAug 13th 2008
     
    I gotcha. My bad.
    •  
      CommentAuthorBabe
    • CommentTimeAug 13th 2008
     
    Posted By: ShaunI gotcha. My bad.


    I just didn't want to be misunderstood. I get what you meant, but what you took from my post wasn't what I meant. If it's bad, it's bad and we can toss it.
    •  
      CommentAuthorAmnesiac
    • CommentTimeAug 13th 2008
     
    This being on Fridays makes me sad. I want to try a proper game of Burning Wheel at some point so I can decide whether or not I actually like it.
    •  
      CommentAuthorShaun
    • CommentTimeAug 13th 2008
     
    Posted By: AmnesiacThis being on Fridays makes me sad. I want to try a proper game of Burning Wheel at some point so I can decide whether or not I actually like it.
    Maybe we could try Burning Empires with the Sunday group sometime. It's got a really cool scene economy thing going that you might dig. It's a little more tactical.
    •  
      CommentAuthorBabe
    • CommentTimeAug 13th 2008
     
    Posted By: ShaunMen have the advantages of ingenuity and tenacity.


    Oh hey! That's what I was panning on when I said man was taking land away from dwarves.

    And I like the craftiness of man included. He is getting pretty screwed in all this, he has all of..what would it be, 60 years max to make a decent life for himself? I don't know how this fits within game, but if man thought that his short life entitled him to what he wanted however he wanted, and if he was just a ~tad bit~ craftier than all the other races, I think the conflict could be good. Whether he's just outright snatching something away, or just picking a spot and guarding it tooth and nail, man is just straight up taking things.

    So are orcs more beast-like than anything? That's the impressions I'm getting. They're smart enough to work and what not, but being slaves, would they be caged at night? Kept confined, I'm assuming? (I'm just trying to get a picture of the uprising)

    And I like the idea of technology, but would anyone be opposed to contraption style technology? Contraption was the best word I could come up with to fit what I was thinking, but what I'm seeing is not technology that actually evolved during that time but a little more fanciful than that. I don't want to say steam punk, but along that line of thinking when I say "contraption". Like Shaun's pants. What?

    Posted By: ShaunWhat's the world's culture? What are the cultural analogs? Analogs can be taken from historical earth, current events or fantasy works.


    Posted By: RandyAgrarian Roden.

    I'll admit it. I had to look up the definition of agrarian. Fucking Randy. It seems to encompass this a little, but I want to clarify. I would love to see this translate to the Roden, at least the ones in the mines, as if you try to take our little bit that we've kept, we'll fight back. Since the def.'s I found all pertain to equitable distribution of land, it seems as if the Roden have already let the other types encroach quite a bit. Maybe they're at that point where yeah, everyone is allowed a fair share of land, but we've given everyone twice their fair share. Stay the fuck out of ours now.

    What are the Orcs running from? Have they devolved into almost a Reaver level, and they're nomadic because no land can sustain them? And this is an or/and part, it would fit well with the other, or by itself: There's a massive anti-orc movement currently. Not that they're really welcome anywhere, but the current sentiment is extermination. Maybe a lot of "orcs are an abomination" kinda stuff flying around.

    More later. :)
    •  
      CommentAuthorRandy
    • CommentTimeAug 13th 2008 edited
     
    There are two types of Roden in the Monster Burner: field mice and gutter rats. In our setting, Field Roden are pacific opportunists. The gutter rats are bellicose little fucks. The Dwarves have mined so deep they are running in to Roden tunnel-cities. The Orcs have cut a swath through field Roden land, leaving very little of it farmable. Some field Roden flee to the surrounding cities and establish service tents (laundry, food, tailoring).

    Orcs are nomadic because their hateful nature prevents them from organizing enough to build their own cities. They have a Viking-esque smash'n'grab culture. They sustain themselves through pillage. They leave enough of a village intact so it can rebuild and be raped again. The tribes of Orcs near the city where the game is taking place aren't big enough to be a threat. They don't attack the city directly, so the Lords aren't really concerned with them. But, the outlying towns care and plea to the city for help.
    •  
      CommentAuthorRandy
    • CommentTimeAug 13th 2008
     
    Posted By: BabeMaybe they're at that point where yeah, everyone is allowed a fair share of land, but we've given everyone twice their fair share. Stay the fuck out of ours now.


    I think you've identified the start of an excellent source of conflict. Land. All the land in the area was stolen from someone, so no one is truly entitled to it. Yet, everyone thinks they ARE entitled to it.
    •  
      CommentAuthorBabe
    • CommentTimeAug 13th 2008 edited
     
    This is where that came from, sorry:
    Posted By: Randy
    Orcs are nomadic because their hateful nature prevents them from organizing enough to build their own cities. They have a Viking-esque smash'n'grab culture. They sustain themselves through pillage. They leave enough of a village intact so it can rebuild and be raped again.


    Does this rule out a potential mass sentiment against orcs currently? Almost like a propaganda movement, Hitler style? Not to invoke Godwins, but that's the clearest example I can think of. The idea is that the American west as a whole tires of the shit the orcs bring down and have decided to make deem them no better than slave material and, if not slaves, possibly to be exterminated on site.
    •  
      CommentAuthorRandy
    • CommentTimeAug 13th 2008
     
    Posted By: BabeDoes this rule out a potential mass sentiment against orcs currently?


    No, it doesn't. But keep in mind the focus of the game is on one city, not the West as a whole. So let's carve out how this sentiment is creating conflict in the city. We know that Orc chattle are used as slaves. But whoelse cares about the Orcs? Are there faithful Orc rights supporters? Lynch mobs? Slave traders?
    •  
      CommentAuthorBabe
    • CommentTimeAug 13th 2008
     
    Okay. I've just been trying to get my brain around question #2.

    The group bringing the faith out west with them regularly preaches against the Orcs- I mean, what do the orcs do that doesn't offend their rules and sensibilities? And since those that pay lip service to the faith are already using it as an excuse for things they do, this just reaffirms their exploitation of the orcs.

    I like the idea of someone lobbying for them, but am kinda stuck as to who it would be. Elves? But why?
    •  
      CommentAuthorRandy
    • CommentTimeAug 13th 2008
     
    Elves? Fuck no. They barely lobby for themselves let alone another race. I imagine that no one sympathizes with the Orcs. Except maybe Orcs. And an Orc "activist" is basically a ravager. The gutter Roden might secretly pact with Orcs. Especially during the slave revolt. They come in the night with lockpicks and junk-metal shanks, free the slaves and skitter back to their holes. I don't imagine anyone overtly supporting the Orcs.
    •  
      CommentAuthorBabe
    • CommentTimeAug 13th 2008
     
    I like that, Randy.

    Posted By: ShaunWhat's the conflict in which the characters are involved? What are the sides? What's wrong?


    So what are the characters doing there? I keep wanting to revert to Dogs, as in the characters are there to settle matters, but I'd also like the see the characters being in the middle of it all without being the one to make the judgment. Muscle for hire, maybe? Not quite. But what if they all had a small claim together, maybe it's hit bigger, and in trying to expand they're having to deal with all this stuff-getting slaves down there, going at the high prices the dwarves have set on materials, dealing with the Rodens in the depths of the shaft.
    •  
      CommentAuthorRandy
    • CommentTimeAug 13th 2008
     
    Posted By: BabeBut what if they all had a small claim together,

    Yes! This puts us at odds with all parties! Maybe the claim is kinda fringe, and subject to extra-city threats (read: Orcs). And, it's on land that the Elves seem to think is theirs.
    •  
      CommentAuthorBabe
    • CommentTimeAug 13th 2008
     
    Posted By: Randy
    Posted By: BabeBut what if they all had a small claim together,

    Yes! This puts us at odds with all parties! Maybe the claim is kinda fringe, and subject to extra-city threats (read: Orcs). And, it's on land that the Elves seem to think is theirs.

    Any chance the claim had been developed a bit, then abandoned for some unknown reason? Or, someone might have owned it previously, then the owner and his cohorts just kind of went missing. Characters happened to just walk onto the claim unopposed?
    •  
      CommentAuthorRandy
    • CommentTimeAug 13th 2008
     
    This place needs an ironic name. Like... Halcyon Springs.
    •  
      CommentAuthorRandy
    • CommentTimeAug 13th 2008
     
    I definitely want to start in media res. The characters have been working the claim for a while. The previous owner did, in fact, go missing. The characters took her out and jacked her claim.
    •  
      CommentAuthorBabe
    • CommentTimeAug 13th 2008
     
    Posted By: RandyI definitely want to start in media res. The characters have been working the claim for a while. The previous owner did, in fact, go "missing". The characters took her out and jacked her claim.

    I like the idea, too, that they've hit a vein where no one thought that there could be one. Presents a lot of issues for the characters to resolve.
    •  
      CommentAuthorRandy
    • CommentTimeAug 13th 2008
     
    Rad. Now:
    What physical place does the conflict take place in? What's the ecology, environment, location?

    We've established that the game focuses on one expansionist city near some rich hills. I want deciduous forests, so seasons have visual clues. Orange autumns, gray winters. I guess this also means the climate is temperate. Four seasons with no extreme temperature change. Except the occasional Storm from Hell.
    •  
      CommentAuthorBabe
    • CommentTimeAug 13th 2008
     
    I really like the thought of the town being nestled up against the craigs in the Badlands. It wouldn't take much to make sure there's a forest in there too, but I'm thinking:

    But with more of a valley, kind of like:


    Big river that runs about 1/2 mile east of the town. Possibly separates the roving band of orcs from the mining town during the winters, but in the dry summers, it gets low enough to be walked across. Really wet winters, too, will force it to overflow it's banks, threatening outlying houses and settlements, not to mention back filling the subsidiary creeks that snake around town.
    •  
      CommentAuthorRandy
    • CommentTimeAug 13th 2008
     
    :D (your post makes me smile wide)
    •  
      CommentAuthorShaun
    • CommentTimeAug 14th 2008
     
    I'm gonna post the next two questions. They're related, and we should be able to answer them pretty quickly.

    What's the name of the most important place in this setting? Not the capital or any dumb shit like that, but The Place where all the action goes down?

    What's the name of a faraway place that folks talk about, dream about or mutter under their breath about?


    I'm assuming that the answer to this question will be the name of the town y'all are playing in.
    •  
      CommentAuthorBabe
    • CommentTimeAug 14th 2008
     
    Posted By: RandyHalcyon Springs

    I'm okay with that, but I'll butcher pronouncing it on a regular basis.

    I was thinking Sunday City, where everyday is like a day of relaxation. I know this is tangent on us using normal days of the week, so what do you guys like?