Not signed in (Sign In)

Categories

Vanilla 1.1.10 is a product of Lussumo. More Information: Documentation, Community Support.

    •  
      CommentAuthorRandy
    • CommentTimeAug 14th 2008
     
    Sunday City has the same irony, but sounds like part of Disneyland.
    How to pronounce halcyon. Or just call it The Springs.
    •  
      CommentAuthorBabe
    • CommentTimeAug 14th 2008
     
    Sunday City lies further yet to the west. Halcyon Springs is many people's hope of gaining enough wealth to be able to afford that final push to Sunday City. It's what people talk about, what people toil in the mines for, what people mutter in their sleep during their most pleasant dreams. No one's been there, but the stories of that friend who had a friend who went and returned are enough to turn the sourest of souls, the most pessimistic of men west as the sun sets over those high, cold crags.

    However, my tendency to want to call the place Halcyon Falls makes me think higher up on the river, perhaps there is a set of falls coming off the higher bits of the badlands. It's rumored there's a cavern underneath, but given the proximity to some of the nastier Roden (Meeting one down in a cave? Yeah, my idea of fun) and the pass the orcs commonly use, not many people bother trying to figure it out.
    •  
      CommentAuthorRandy
    • CommentTimeAug 14th 2008
     
    Ooh! Falls is much better.

    Posted By: BabeIt's rumored there's a cavern underneath

    Fuck yes.
    •  
      CommentAuthorRandy
    • CommentTimeAug 14th 2008
     
    Where we at?

    Who are the antagonists? Who is opposing the goals of the characters?

    Hmm...I kinda think this would be handled better when we sit down to make characters.
    •  
      CommentAuthorBabe
    • CommentTimeAug 14th 2008
     
    Have we hit that point? Oh shits.
    •  
      CommentAuthorShaun
    • CommentTimeAug 16th 2008 edited
     
    So, we finished up the world burning and burned up some characters last night. I'm actually sad that we have to wait an entire week before we actually get to play, because it's going to be awesome. Fuck, the first scene is something I'm excited about.

    I think everyone should post their characters up here, because they're fucking awesome.
    •  
      CommentAuthorRandy
    • CommentTimeAug 16th 2008 edited
     
    Name: Sticks
    Concept/Bio: Piece of shit smuggler.
    Lifepaths: City Born, Criminal, Bandit, Smuggler,Duelist
    Age : 30
    Stats: Wi: B4, Pe: B4, Po: B4, Fo: B4, Ag: B5, Sp: B4, Speed Mult.: x3.5
    Attributes: Ref: B4, Ste: B5, Hes: 6, Hea: B5, MW: B10, Circles: B2, Resources: B0
    PTGS: Su: B3 Li: B5 Mi: B7 Se: B8 Tr: B9 Mo: B10
    Beliefs:
    Dwarves are cocksuckers so fuck 'em over.
    People deserve opium so I will bring it to them.
    The mine is more lucractive without Orlan. Cut him out.
    Instincts:
    Always carry a loaded pistol.
    Never pussy out of a duel.
    Never turn down a shot.
    Traits: Cynical, Paranoid, Mercenary, Alert, Poker Face, Fearless, Classy Beard
    Skills: Brawling B4, Falsehood B5, Firearms B5, Haggling B4, Inconspicuous B2, Law-Wise B2, Persuasion B4, Streetwise B4, Knife B4, Two Fisted Fighting Training
    Affiliations: Smugglers 1D
    Reputations: Smugglers 1D
    Relationships: Cutter (cocksuckin son of a bitch) (Minor, hateful/rival)
    Gear: Pistol, Knife, Clothes, Shoes
    Property: House
    •  
      CommentAuthorXenith
    • CommentTimeAug 16th 2008 edited
     
    Name: Bedwich
    Concept/Bio: Crazy outcast sorcerer
    Lifepaths: City Born, Neophyte Sorcerer, Recluse Wizard, Hunter, Rogue Wizard
    Age: 46
    Stats: Wi: B6, Pe: B5, Po: B3, Fo: B4, Ag: B4, Sp: B3, Speed Mult.: x3.5
    Attributes: Ref: B4, Ste: B5, Hes: 4, Hea: B6, MW: B9, Circles: B3, Resources: B1
    PTGS: Su: B3 Li: B5 Mi: B6 Se: B7 Tr: B8 Mo: B9
    Beliefs:
    The village has grown too large. Return it to what it once was by either controlling it or destroying it.
    I will use the profits from the mine to establish an academy for sorcery.
    Jonas and Sticks have gotten themselves into some deep shit. I will help them out for a cut of the mine...and out of friendship.
    Instincts:
    When surprised, hit 'em with The Fear.
    Never take off the hat.
    Always assert the superiority of magic.
    Traits: Batshit, Spooky, Extremely Respectful of One's Sorcerous Betters, Gifted, Low Speech (Horses and pack animals), Impressive Hat
    Skills: Ancient and Obscure History B2, Alchemy B4, Apocalypse-wise B2, Astrology B2, Bloodletting B4, Conspicuous B3, Firearms B5, Hunting B3, Inconspicuous B4, Read B3, Riding B4, Stealthy B3, Sorcery B5, Write B3
    Spells: Mage Light, The Fear, White Fire
    Affiliations: Sorcerer's Cabal +1D
    Reputations: Impressive Hat +1D
    Relationships: Orlan (Major, hateful/rival)
    Gear: Pistol, Clothes, Shoes, Traveling Gear, Horse, Elvish Hat
    Property: House
    •  
      CommentAuthorBabe
    • CommentTimeAug 16th 2008
     
    Name:Jonas (It's a girls name too, and if you don't believe me I'll beat you up!)
    Concept/Bio:Calamity Jane style scout/drunk
    Lifepaths:Peasant Born, Hunter, Scout, Captive of War, Vagrant
    Age:26
    Stats:Wi: B3, Pe: B5, Po: B5, Fo: B5, Ag: B4, Sp: B3
    Attributes:Ref: B4, Ste: B8, Hes: 7, Hea: B4, MW: B11, Circles: B1, Resources: B0
    PTGS:Su: B3 Li: B5 Mi: B7 Se: B8 Tr: B9 Mo: B11
    Beliefs:
    The city folks'er cocksuckers 'n use us. Us shit folk gotta stick together.
    Yer not very bright, you'd better protect those what can think fer you
    If someone's nice to me, well they must be a good person. I should be nice right back.
    Instincts:
    Always drink before a challenge
    Always bring a gun. Everywhere.
    Never sleep inside. Too confining.
    Traits:Claustraphobic, Drunk, Unctuous, Dirty
    Skills: Hunting B4, Stealthy B4, Cell-Wise B2, Road-Wise B2, Tracking B5, Firearms B4, Inconspicuous B1, Brawling B4
    Gear:Clothes, Shoes, Traveling gear, Rifle, Bottle of Whiskey
    Property:Ha, you kidding?
    •  
      CommentAuthorShaun
    • CommentTimeAug 18th 2008 edited
     
    This is one of the major NPC's that I burned up:

    Name: Orlan Forsythe
    Concept/Bio: Orlan is the owner of the Dog's Leg Saloon. He's a scumbag, but a gifted businessman. He doesn't have a very high opinion of women, and he's also a racist.
    Lifepaths: City Born, Criminal, Confidence Man, Lead to Outcast, Whoremonger, Lead to City Dweller, Barkeep, Barkeep, Barkeep
    Age: 44
    Stats: Wi: B4, Pe: B4, Po: B3, Fo: B3, Ag: B3, Sp: B3, Speed Mult.: x3.5
    Attributes: Ref: B3, Ste: B4, Hes: 6, Hea: B3, MW: B9, Circles: B2, Resources: B4
    PTGS: Su: B2 Li: B4 Mi: B6 Se: B7 Tr: B8 Mo: B9
    Beliefs:
    1. Halcyon Falls is MY town. I'll tolerate figureheads, but any real competition has to be ground out.
    2. Business is business; even if you're dealing with a cocksucker, deal with him fairly
    3. The Dwarves have had us by the balls for too long; it's high time we started fighting back
    Instincts:
    1. If blood is spilled in the Dog's Leg, clean it up.
    2. Always carry a knife
    3. Always take a shot before a hard decision
    Traits: Cynical, Good Listener, Poker Face, Cursing, Dreadful
    Skills: City-Wise B3, Drink-Wise B2, Drunk-Wise B2, Falsehood B5, Haggling B4, Inconspicuous B2, Intimidation B3, Knives B3, Persuasion B5, Prostitute-Wise B3, Read B2, Streetwise B4, Torture B2, Write B2
    Affiliations: 1D Orlan's Crew
    Reputations: 2D Cutthroat Businessman
    Relationships: Has trade deals with Thissik, the Roden Launderer (Significant)
    Gear: Clothes, Shoes, Pens & Ink, Paper, Run of the mill knife
    Property: The Dog's Leg Saloon/Brothel
    Weapons:
    Bare Fisted I:B1 M:B3 S:B4 Add 2 VA - Fast Shortest
    Knife I:B1 M:B3 S:B4 Add 1 VA - Fast Shortest
    Hilt Strike I:B2 M:B4 S:B6 Add 2 VA - Slow Shortest

    Edit: Switched out the Taskmaster LP for Whoremonger
    •  
      CommentAuthorBabe
    • CommentTimeAug 18th 2008
     
    But the peaches...what about the peaches, man?
    •  
      CommentAuthorShaun
    • CommentTimeAug 18th 2008
     
    Posted By: BabeBut the peaches...what about the peaches, man?
    Property comes fully stocked. Peaches are included. If nothing else, he can always make a Resources test.
    •  
      CommentAuthorBabe
    • CommentTimeAug 18th 2008
     
    Ummm....joke, love. Joke. I know I'm no good at them, but...
    •  
      CommentAuthorShaun
    • CommentTimeAug 18th 2008
     
    Posted By: BabeUmmm....joke, love. Joke. I know I'm no good at them, but...
    You think I was being serious?
    •  
      CommentAuthorBabe
    • CommentTimeAug 18th 2008
     
    Posted By: Shaun
    Posted By: BabeUmmm....joke, love. Joke. I know I'm no good at them, but...
    You think I was being serious?

    Damn you, text restraints...damn you.
    •  
      CommentAuthorXenith
    • CommentTimeAug 18th 2008
     
    So I'm just going to sum up what we have so far for world building, if only so I have everything in one place for reference:

    What's the Big Picture? What's going on in this setting that makes it ripe for adventure. What's changing, evolving, declining?

    The Dwarves have found a mineral-rich stretch of low, old mountains which they have been raping for a couple decades in secret (as those greedy little fucks do). But, given emergent technology, word traveled fast. Men came from the east in wagon-loads to fill their pockets and make a name for themselves. They are motivated by their internal clocks. They know their time on the planet is comparatively short, so they take advantage of any opportunity. A fringe group of elves settled much of the area north of the rich mountains thousands of years ago. Settled is a light term, they conquered it. They think they have a right to land and don't like others encroaching on it. Men and Dwarves used Orc slave labor to build their cities and railroads, but cast them aside once the work was done. If the Orcs ever rally it could get messy. The Roden and Orcs occupied the land long before the Elves, but were pushed out of their land by the other races.

    But the land, having been raped for as long as it has, it's definitely not producing except for a fortunate few. The good veins have been monopolized and everyone else is just trying to squeeze in where they can. The dwarves still own most of the proven veins, but the increase in people brings many problems. Quite a few dwarves who didn't keep up with the times lost their claims through legal trickery. They try to find support, but the lawless, unclaimed land grants them no safe harbor. Once man put his name on the paper for the claim, he protects it with might, muscle, and gun.

    But man is stupid at the same time he is crafty. The vices that attract men in such towns-the alcohol, the camp women-strip them of what they gain as soon as it lands in their pocket. Elves, unhappy with the degree of land desecration, run brothels and saloons and tobacconists, trading minuscule claims for a week's worth of dick stink between the legs of a jaded woman. Their goal is to gain enough to have sway, like being a majority stakeholder somewhere.

    Dwarves have changed tunes as well. As man begins to take over their claims, they too figure out ways to put their hand in man's pocket as he did to them. Dwarves have started working procurement trades, getting man to pass back the money he stole in the form of exuberant mark-ups on mining gear. There's a large band of them, too, that control trade. They're an alliance, because they found out pretty quickly they couldn't defeat man on a mono a mono basis, and they have to band together.

    Rural life is declining. "Place" is devolving from sacred to commodity. People are favoring pidgin over their native tongue. Material is valued over action. All of the worst parts of capitalism are destroying the serenity of peasant/agrarian life. True belief is declining. It has become a convenient excuse for conquest and persecution. Most people out in the frontier do little more than pay it lip service, but otherwise it has become unimportant in day-to-day lives.

    There's an entire band of settlers who came out for this very purpose. They only come into the main bits of town and such during the day, before all the philandering and drinking begins, to preach, but a few battered women and a dead preacher was all it took to realize they weren't welcome after dark. And the women fit the cult of "true womanhood" to a T - Piety, submission, purity and domesticity. They will follow their men, they will venture in to town after dark if a father or husband asks to prove the true godlessness and sinful ways of the other settlers. They will not raise their voice to the men nor a hand to protect themselves if one should get upset, for it's a woman's place to be subservient and accepting of the whims of the superior men. However, to the "camp women", they are nothing but fire and brimstone. Half the whores go to church because they want some solace. The other half go to rile the believers during service.

    What's the world's culture? What are the cultural analogs? Analogs can be taken from historical earth, current events or fantasy works.

    Dwarves - Very traditional Tolkein-esque, but tone down the merriment and up the corporate capitalist.
    Orcs - Nomads. Savage beasts. Hatred with a capital H.
    Roden - Farmers, peasant-folk, "Agrarian"
    Humans - What *aren't* they like? Greedy, opportunistic, technological, frantic (short life spans)
    Elves - What a sad little boy you are
    •  
      CommentAuthorXenith
    • CommentTimeAug 18th 2008
     
    What's the conflict in which the characters are involved? What are the sides? What's wrong?

    The characters have recently...ah..."stumbled" upon an unmanned claim. Orlan, the big boy of Halcyon Falls, has a significant stake in the claim and does not take kindly to the characters sitting on it.

    What physical place does the conflict take place in? What's the ecology, environment, location?

    Halcyon Falls is settled in the middle of a lush valley nestled up against the craigs of the Badlands. There is a big river running about 1/2mi east of of town. The area gets really wet winters, which usually floods the river and threatens outlying houses and settlements.

    What's the name of the most important place in this setting? Not the capital or any dumb shit like that, but The Place where all the action goes down?

    Halcyon Falls, the claim the characters find themselves in possession of, and the surrounding area.

    What's the name of a faraway place that folks talk about, dream about or mutter under their breath about?

    Sunday City lies further yet to the west. Halcyon Falls is many people's hope of gaining enough wealth to be able to afford that final push to Sunday City. It's what people talk about, what people toil in the mines for, what people mutter in their sleep during their most pleasant dreams. No one's been there, but the stories of that friend who had a friend who went and returned are enough to turn the sourest of souls, the most pessimistic of men west as the sun sets over those high, cold crags. (I believe we came up with a different name during the first session, but I cannot for the life of me remember what it was.)

    Who are the antagonists? Who is opposing the goals of the characters?

    Orlan, the big bad businessman in town.

    The next two questions don't have answers yet:
    Imagine all of the characters are standing in a room/ruin/field with the antagonists or their minions. What do the antagonists want from that meeting? What do the character want from that meeting? That's where your game begins.

    Alternately, imagine the characters standing at the scene of some great disaster or calamity clearly caused by one of the antagonists. What's the disaster? How did it happen? What are the characters going to do about it right now?


    What type of magic exists in this world? Pick one or two of the magic systems: Faith (and Blasphemous Hatred), Sorcery (and Abstraction), Natural Magic, Spirit Binding, Summoning, or Enchanting.

    Sorcery still exists, but is falling behind the surge of technology in the eyes of man. The other races, moving slower as a result of their different lifespans, still rely heavily on magic. Elves with their spell songs, dwarves with their arts, and orcs with their blasphemous chants.

    Faith is powerful, but failing. Other races have their own versions of Faith...the Immortal Elves with their wearisome Grief, the Dwarves and their endless Greed, and the Orcs, with the deep and boundless Hatred.

    If Sorcery is used, what's its idiom? Does it require speech? Gestures?
    Sorcery requires speech, and then gestures are a character idiom. Some sorcerers use them, some don't.
    If Sorcery is used, what spells are available? Which spells are inappropriate to the game world?
    So far, all spells are available for use.
    If is Faith used, what is the Faith idiom? What are the religions? Is Faith universal or does it only affect believers?
    This hasn't been answered yet.

    What character stocks are in play in this world? Which are restricted and why?
    Men, Dwarves, Elves, Orcs, and Roden

    What Cultural Traits apply to the characters of this game world? Pick three Character Traits for each culture.
    Another question that needs to be answered.
    •  
      CommentAuthorShaun
    • CommentTimeAug 18th 2008
     
    Wow. That's a really good summary.

    Posted By: XenithIf is Faith used, what is the Faith idiom? What are the religions? Is Faith universal or does it only affect believers?
    This hasn't been answered yet.
    Didn't we have something about a couple of gods? A sun god and an earth god. Zoltec and Turkis, respectively iirc. I think that we'd decided that the Faithful could perform miracles, but it's difficult to tell if they really are miracles, or simply impressive coincidences.

    I also forgot to ask - are there still monsters in the world? Dragons and whatnot? Or just mundane animals? What about monster burned characters?
    •  
      CommentAuthorRandy
    • CommentTimeAug 18th 2008 edited
     
    Posted By: ShaunI also forgot to ask - are there still monsters in the world? Dragons and whatnot? Or just mundane animals? What about monster burned characters?


    Nothing too monstrous, but definitely things like dire bison and worgs. Oh, and owlbears. The big beasties occasionally attack villages, but stay away from cities. No one has seen a dragon in a VERY long time. Only the elves and dwarves remember what they look like. Men have legends about the "titans," colossal beasts that roamed the savanna and steppe to the very far south.

    Monster characters? There might be a big nasty wolf that leads a tribe of goblins.
    •  
      CommentAuthorBabe
    • CommentTimeAug 18th 2008
     
    Also, depends on how close to real bad lands we're keeping this, as the Bad Lands are where most of the fossils come from. Orcs, along with dwarf bodies, are bringing up bones of what are ferocious beasts: Massive jawbones, huge fangs, claws that could eviscerate an orc.
    •  
      CommentAuthorRandy
    • CommentTimeAug 18th 2008
     
    "Come to think of it, those foot prints around the mine were kinda big. And talon-y."
    •  
      CommentAuthorRandy
    • CommentTimeAug 19th 2008
     
    Had to do a quick sketch of Sticks.

    •  
      CommentAuthorBabe
    • CommentTimeAug 19th 2008
     
    Randy, you're just a fucking badass.
    •  
      CommentAuthorRandy
    • CommentTimeAug 19th 2008
     
    Posted By: XenithWhat Cultural Traits apply to the characters of this game world? Pick three Character Traits for each culture.


    Halcyon Falls settlers might have Intrepid, Risk-taker and Cocksure. They are all closely related, but applicable in different situations. Intrepid in the face of danger. Risky in economic endeavors. Cocksure in the street.
    •  
      CommentAuthorRandy
    • CommentTimeAug 19th 2008
     
    Flintlock pistols.
    •  
      CommentAuthorShaun
    • CommentTimeAug 20th 2008
     
    Nice!

    While looking up some non-offensive Deadwood quotes for MrBoy on Tiwtter (which isn't possible. I don't think that any series has ever used as much profanity as Deadwood), I came across the following quote, which I thought might be appropriate as a theme for the game:

    Al Swearengen:Pain or damage don't end the world. Or despair or fucking beatings. The world ends when you're dead. Until then, you got more punishment in store. Stand it like a man... and give some back.
    I also realized that the dialogue on that show is even more clever when you read it.
    •  
      CommentAuthorRandy
    • CommentTimeAug 20th 2008
     
    That was my favorite moments in the series. Deadwood does that great thing when a character drops a killer line to or about another character, but really they are talking about themselves.
    •  
      CommentAuthorShaun
    • CommentTimeAug 20th 2008 edited
     
    Just for everyone's information, I've cross-posted xenith's summary (credited, of course) over at my blog. I used Randy's map, too.

    I'm going to post this over on the Burning Wiki, as well.
    •  
      CommentAuthorBabe
    • CommentTimeAug 24th 2008
     
    Posted By: BabeIf someone's nice to me, well they must be a good person. I should be nice right back.


    Orlan totally invited her in and gave her whiskey. Jonas has a new friend.
    •  
      CommentAuthorXenith
    • CommentTimeAug 25th 2008
     
    Posted By: BabeOrlan totally invited her in and gave her whiskey. Jonas has a new friend.

    And Bedwich and Orlan absolutely despise each other. I smell drama!
    •  
      CommentAuthorBabe
    • CommentTimeAug 25th 2008
     
    Posted By: XenithBedwich


    Not right now, I just ate

    Actually, due to that belief and this one:
    Posted By: BabeYer not very bright, you'd better protect those what can think fer you

    It will be damn interesting. Orlan's definitely a thinker.
    •  
      CommentAuthorXenith
    • CommentTimeAug 25th 2008
     
    I just want to say that you haven't lived until you've seen a dirty cowboy running down the hall with his pants around his ankles and his erect wang waggling about.

    ....I don't think I'm going to sleep tonight.
    •  
      CommentAuthorBabe
    • CommentTimeAug 26th 2008
     
    Posted By: XenithI just want to say that you haven't lived until you've seen a dirty cowboy running down the hall with his pants around his ankles and his erect wang waggling about.


    You should probably preface this with "Things I learned while watching Deadwood", or something of that manner. I mean, Christ boy, what goes on in your house?
  1.  
    Posted By: BabeYou should probably preface this with "Things I learned while watchingDeadwood"

    You just keep telling yourself he learned it on Deadwood if it lets you sleep without the nightmares...
    •  
      CommentAuthorXenith
    • CommentTimeAug 27th 2008
     
    Deadwood. Yes....of course. It was Deadwood.


    Great show, by the way.
  2.  
    why does this make me think of Preacher?
    •  
      CommentAuthorShaun
    • CommentTimeSep 6th 2008
     
    Another major NPC. Probably don't want to get into a DoW with this guy.

    Name: Thurmond
    Concept/Bio: Dwarven Seneschal and ambassador to Halcyon Falls
    Lifepaths: Born Noble, Noble Ardent, Noble Axe-Bearer, Lead to Dwarven Host, Banner-Bearer, Graybeard, Captain, Lead to Dwarven Noble, Seneschal
    Age: 205
    Stats: Wi: B7, Pe: B6, Po: B5, Fo: B6, Ag: B5, Sp: B3, Speed Mult.: x3
    Attributes: Ref: B4, Ste: G5, Hes: 3, Hea: B8, MW: B12, Greed: B7, Circles: B4, Resources: B5
    PTGS: Su: B4 Li: B7 Mi: B9 Se: B10 Tr: B11 Mo: B12
    Beliefs:
    1. Halcyon falls should belong to us; I will ensure that we control the town - directly or not.
    2. Orcs are scum, no better than animals; those that can't be tamed should be put down
    3. My word is my bond; a promise made must always be kept.
    4. I swore to my brother, Kurzen, that I would find and return his son't pocketwatch from the Orcs who murdered him.
    Instincts:
    1. Always carry a dry pistol charge
    2. Never let my clothes get dirty
    3. Always keep proper Etiquette in an argument
    Traits: Accustomed to the Dark, Bearded, Greed, Oathsworn, Shaped from Earth and Stone, Stout, Tough, Humility in theface of your betters, Resigned to Death, Chuffing, Practical, Arrogant, Tidy Aspect, Oddly likeable, Atravieso
    Skills: Accounting B5, Axe B3, Banner-Wise B4, Command B4, Conspicuous B5, Dwarven Rune Script B4, Estate Management B3, Etiquette B6, Firearms B6, Gambling B4, Hold-Wise B3, Intimidation B5, Sing B3, Soothing Platitudes B5, Strategy B4, Throwing B3
    Affiliations: 2D Noble of the Dwarven Halls
    Reputations:
    Relationships: Kurzen, my brother (Significant, immediate family), Orlan, the owner of the Dog's Leg (Powerful), Gurthic, the Named, slayer of my nephew (Significant, hateful/rival)
    Gear: Dwarven Pistol, finery, Shoes, Dwarf-Made Pocket Watch, Riding Pony, Dwarven Plated Leather, Shoddy Axe
    Property: Greybeard's Hold, Large House in Town
    Weapons:
    Bare Fisted I:B2 M:B5 S:B7 Add 2 VA - Fast Shortest
    •  
      CommentAuthorShaun
    • CommentTimeSep 6th 2008
     
    I've updated the Burning Wiki in case anyone is interested. I'll try re-creating your characters based on what's here, and add them to the Wiki.
    •  
      CommentAuthorRandy
    • CommentTimeSep 7th 2008
     
    Thurmond is a cocksucker.
    •  
      CommentAuthorShaun
    • CommentTimeSep 7th 2008
     
    Yes, yes he is.

    Come to think of it, there aren't many non-cocksuckers in this setting.
    •  
      CommentAuthorBabe
    • CommentTimeSep 9th 2008
     
    Posted By: Shaun3. Always keep proper Etiquette in an argument


    Does that mean Jonas will never coax an incite from Thurmond?


    Posted By: ShaunCome to think of it, there aren't many non-cocksuckers in this setting.


    Oh come, it's Burning Deadwood. Everyone's suppose to be a cock sucker. I mean, look at the PC's, especially Randy's character. We're massive cocksuckers.
    •  
      CommentAuthorShaun
    • CommentTimeSep 9th 2008
     
    Posted By: BabeDoes that mean Jonas will never coax an incite from Thurmond?
    Not necessarily. It's okay to go against an Instinct. But NPC's get Artha, too. And tests for advancement, if I'm not too lazy to write it down. I should be playing the NPC's like they were PC's.
    •  
      CommentAuthorelmago79
    • CommentTimeSep 12th 2008 edited
     
    Posted By: ShaunAnother major NPC. Probably don't want to get into a DoW with this guy.


    Save for the fact that he has no main dueling skills, I would agree with you. You can't win a DoW using only Obfuscate and Incite!
    •  
      CommentAuthorShaun
    • CommentTimeSep 12th 2008 edited
     
    Posted By: elmago79
    Posted By: ShaunAnother major NPC. Probably don't want to get into a DoW with this guy.


    Save for the fact that he has no main dueling skills, I would agree with you. You can't win a DoW using only Obfuscate and Incite!
    Crap, you're right. Well, guess he's got to get to working on opening Stentorious Debate. No more late-night character burning for me.

    EDIT: Of course, he only needs to use it three times to open. He's new to this Seneschal thing. He just needs some practice.
    •  
      CommentAuthorBabe
    • CommentTimeSep 12th 2008
     
    Feint! Feint! Feint!
    •  
      CommentAuthorShaun
    • CommentTimeSep 21st 2008
     
    I'd just like to say that this game is fucking awesome, and that all of my rabid fanboyism is justified. We need to start posting AP reports on this fucking game, 'cause there is a lot of shit going on.

    Hell, I'll be responsible for posting the first arc of the game. After I've had some sleep, anyway.
    •  
      CommentAuthorelmago79
    • CommentTimeSep 23rd 2008
     
    Looking forward to your account of the game.
    •  
      CommentAuthorBabe
    • CommentTimeSep 23rd 2008
     
    Posted By: elmago79Looking forward to your account of the game.

    Lolz-I'll get on him about doing that. He's been a little sick and out of sorts, but I'll remind him. :)
    •  
      CommentAuthorBabe
    • CommentTimeOct 19th 2008
     
    So I keep thinking about not getting to play for three weeks, and it hurts me a little deep down inside. I wish we could find one more day before the wedding...

    I think Burning Wheel is the gamer's equivalent of crack.

    Burning Wheel is gamer's crack.
  3.  
    Have the ceremony in game.